training
research, UX design, UI design
Everyone's talking about user experience, service design, ergonomics… It's all a bit fuzzy, but you'd like to discover it all or get better at the three areas: UX research, UX design, UI design.
We've trained dozens of students and professionals on all these topics, so you're in the right place. Let's be honest: three days or less of training won't make you a pro in the field, but we'll take you as far as we can in the time we spend together. And we can do it at your place or at ours.
Our training sessions take place in person in Bordeaux, Paris, Lyon and anywhere else in France, and also remotely. They're listed on Datadock.
They trusted us to train their teams
A team that knows how to respond in a highly tailored way to client needs. A truly attentive level of listening throughout the project. Quality engagement with internal stakeholders.
Laurène Laynat
Our training courses
Advanced UX research
Design or improve a service and/or product by understanding and modeling user profiles and journeys
Duration
3 days
Audience
Project manager, marketing director, developers, team lead, product/service designer, designer
What you'll learn
- Build a user-test protocol
- Run an ergonomic audit
- Model profiles, journeys and needs
- Analyze subjective data
Introduction to the basics of User Experience
A one-day course to discover the main tools and methods, where UX fits in the design process, the stakes and the common pitfalls
Duration
1 day
Audience
Project manager, marketing director, developers, team lead, product/service designer, designer
What you'll learn
- Know the vocabulary of user experience
- Get familiar with gathering user needs
- Grasp how to model users and their needs
- Acquire low-fidelity design basics
From art direction to design system
Give the solution a form without betraying its use, from art direction to design system, so you stay in control of your digital projects.
Duration
3 days
Audience
Project manager, marketing director, developers, team lead, product/service designer, designer
What you'll learn
- Set an art direction from moodboards
- Build graphic guidelines (colours, typography, components)
- Roll out high-fidelity mockups across devices
- Navigate a design system and its tokens
Want to talk about a training plan?
Everyone's talking about user experience, service design, ergonomics…
It's all a bit fuzzy, but you'd like to discover it or get better at it.