UX design

UX design produces what sits between research and UI. We draw the architecture of interfaces, the journeys and the wireframes, so what we've understood about users becomes screens that developers can integrate.

You have a journey that's creaking, a redesign to prepare, a new service to launch, a design system to frame. We design the information architecture, the multichannel journeys, the wireframes and prototypes that frame the right problem before solving it. We involve your teams at every step, we test before freezing, and we produce deliverables that speak to developers and to the project committee, not only to designers.

Explore our UX design case studies
Portrait of Clémence Caron
Clémence Caron UX Designer & Disney addict
Portrait of Arnaud Risi
Portrait of Gabriel Benit
Portrait of Alice Totaro
Portrait of Sébastien Klifa

Your need

Turn the need into an interface that works.

A journey that looks simple on a slide and becomes impossible to develop. A screen that works for one profile and not for the others. A design system that doesn't catch on. We help you make the right trade-offs, at the right level of detail, so UX decisions hold up when they meet developers, your users, and time itself.

Meet the UX team

What we help you do

UX design is, first of all, a job of making decisions. We choose where each piece of information goes, how to navigate from one screen to the next, what shows up first. These decisions come before the visual styling.

Map the journeys

A journey reaches far beyond the interface. What happens before, elsewhere, or after carries as much weight as what happens on the screen. We map all those moments to decide what plays out in the digital product and what lives outside it.

Sketch the first drafts together

Roll out the information architecture

UX design is about translating.

A good UX translation produces a site structure, journeys and wireframes that hold up when they reach the developers. When it fails, the deliverable stays pretty in Figma but blocks everyone the moment it leaves the file.

Develop your interfaces, do visual styling without prior structure, replace your business teams, justify design choices we couldn't defend in front of a user.

What we cannot do

They trust us with their UX design

Training

Your teams learn to frame a journey, read a wireframe and challenge a UX deliverable, so you stay in control of your digital projects.

Get trained in UX design

Our UX design case studies

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Need to make sure your service is easy to use?

Let's explore together the contexts, journeys and real needs of your users, to help you build products and services that make sense, for them as much as for you.

Contact us

A few key concepts, for the more curious among you

UX benchmark

A benchmark explores current trends in usage, features and design: the good ideas, and the ones to avoid.

What it's actually for

Co-design workshop

A co-design workshop draws on collective intelligence. These sessions help surface solutions with the project team and/or the end users.

How we run it

Co-sketching workshop

A co-sketching workshop is where project stakeholders put their ideas down on paper, with the goal of iterating cheaply.

Why a pencil is enough

Paper sketches

Paper sketches refer to creating user interfaces as drawings, most often by hand.

When paper is faster

Wireframe

A wireframe is a mockup describing the zones and essential components an interface should contain.

Why we stay in grayscale

Zoning

The visual representation of an interface through the placement of various content blocks, kept simple and without details such as text or images.

The step just before wireframes

Site structure

A site map of a website or app reflects the hierarchical, logical way its pages and features are organised. Proposing a sound site map means choosing a categorisation that fits the mental model users already have.

Structure without over-structuring

User flow

The user flow is a visual representation that models the paths a user can take when going through a site or an app.

Follow the user, step by step

Prototype

More or less advanced animation of the screens to present a dynamic journey to users and gather feedback.

Test without writing a line of code

User tests

User testing means having target users assess the usability of your product or service. Depending on the goals, several approaches are possible.

How we get them talking

Any questions?

Find answers here to the most common questions about our UX design approach.