UX design

The essential link between the need and the product or service that will be delivered to users.
An iterative process to gradually sketch out a solution, while making sure at every stage that we're still answering the problem.

This is the architect's phase. Because before laying a single concrete block or writing a line of code, that's the right time to sketch out in pencil what the experience will look like. We could put up a partition between the kitchen and the living room so we can have some peace and quiet while preparing dinner as the children play next door. But we'd end up alone preparing the drinks when guests come over. "We could ask for this information at this stage of the form." "Yes, but it's already been entered at another one." We take things in order, and make decisions in a disposable format that's easy to revisit. Before putting up the walls.

Explore our UX design case studies
Portrait of Clémence Caron
Clémence Caron UX Designer & Swiftie from day one
Portrait of Arnaud Risi
Portrait of Gabriel Benit
Portrait of Alice Totaro
Portrait of Sébastien Klifa

From problem to solution.

To the problem. To the solution.

What information, service or feature should be offered to whom, when and where? It means continuing to ask questions to pave the way toward the right answers. By arbitrating decisions: "Can we move the newsletter up a little?", "We are not allowed to put a seat for staff at the entrance!", "The site structure must reflect our organization." And at every stage, making sure we still meet users' needs.
It is the time for compromises. The playground of our UX designers, diplomats in their spare time.

Meet the UX team

What we help you do

UX design is, first of all, about making decisions. Deciding to refine a journey we thought was marginal. Deciding to abandon a feature we imagined was fundamental. Deciding on the structure of a screen for a particular type of customer, or whether to make a service available to a particular type of traveller.

Map the journeys

We know the starting points: the types of users. You know the destinations: the services you offer. But what are the steps in between? We lay out the sequence of actions, and the features and services offered at each point.

Sketch the first drafts together

Roll out the information architecture

UX design is about translating.

Translating user needs into possible solutions. Translating stakeholder objectives into workable constraints. Translating journeys into drafts, and drafts into mockups. Translating desktop use to mobile and vice versa. Did we mention translating?

Develop your interfaces (front-end development isn't our job), do visual styling without a prior structure (decide the position of the doors and the size of the rooms before choosing the wallpaper), replace your business teams (everyone to their own craft!), justify design choices we could not defend in front of a user (we may give in on things we do not believe in, you are the client, but we will not justify them), or be the pencils for your brains (we are experts, not mere executors).

What we cannot do

Air France

They trust us with their UX design

Training

Your teams learn to frame a journey, read a wireframe and challenge a UX deliverable, so you stay in control of your digital projects.

Get trained in UX design
SNCF
Thales
PMU
Arcom
Thales Alenia Space
Safran

Our UX design case studies

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Need to make sure your service is easy to use?

Let's explore your service journeys and architecture together, for products that are easier to use.

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A few key concepts, for the more curious among you

UX benchmark

A benchmark explores current trends in usage, features and design: the good ideas, and the ones to avoid.

What it's actually for

Co-design workshop

Drawing on collective intelligence, these workshops align stakeholders and surface solutions with the team and/or the end users.

How we run it

Paper sketches

Sketching is a technique for creating interfaces as drawings, most often by hand. It is often used in co-design workshops.

When paper is faster

Wireframe

A mockup with no graphic elements, describing the zones and essential components an interface should contain.

Why we stay in grayscale

Zoning

Zoning is the visual representation of an interface through the placement of its simple content blocks, without detail: no text, no images.

The step just before wireframes

Site structure

A site map of a website or app reflects the hierarchical, logical way its pages and features are organised. Proposing a sound site map means choosing a categorisation that fits the mental model users already have.

Structure without over-structuring

User flow

The user flow is a visual representation that models the paths a user can take when going through a site or an app.

Follow the user, step by step

Prototype

More or less advanced animation of the screens to present a dynamic journey to users and gather feedback.

Test without writing a line of code

User tests

User testing has target users assess the usability of your product or service. Depending on the goals, several approaches exist.

How we get them talking

Any questions?

Find answers here to the most common questions about our UX design approach.