The methods, tools and deliverables of UX design
A few key concepts, for the more curious among you
UX benchmark
A benchmark explores current trends in usage, features and design: the good ideas, and the ones to avoid.
What it's actually forCo-design workshop
A co-design workshop draws on collective intelligence. These sessions help surface solutions with the project team and/or the end users.
How we run itCo-sketching workshop
A co-sketching workshop is where project stakeholders put their ideas down on paper, with the goal of iterating cheaply.
Why a pencil is enoughPaper sketches
Paper sketches refer to creating user interfaces as drawings, most often by hand.
When paper is fasterWireframe
A wireframe is a mockup describing the zones and essential components an interface should contain.
Why we stay in grayscaleZoning
The visual representation of an interface through the placement of various content blocks, kept simple and without details such as text or images.
The step just before wireframesSite structure
A site map of a website or app reflects the hierarchical, logical way its pages and features are organised. Proposing a sound site map means choosing a categorisation that fits the mental model users already have.
Structure without over-structuringUser flow
The user flow is a visual representation that models the paths a user can take when going through a site or an app.
Follow the user, step by stepPrototype
More or less advanced animation of the screens to present a dynamic journey to users and gather feedback.
Test without writing a line of codeUser tests
User testing means having target users assess the usability of your product or service. Depending on the goals, several approaches are possible.
How we get them talking