The methods, tools and deliverables of UX design
A few key concepts, for the more curious among you
UX benchmark
A benchmark explores current trends in usage, features and design: the good ideas, and the ones to avoid.
What it's actually forCo-design workshop
Drawing on collective intelligence, these workshops align stakeholders and surface solutions with the team and/or the end users.
How we run itPaper sketches
Sketching is a technique for creating interfaces as drawings, most often by hand. It is often used in co-design workshops.
When paper is fasterWireframe
A mockup with no graphic elements, describing the zones and essential components an interface should contain.
Why we stay in grayscaleZoning
Zoning is the visual representation of an interface through the placement of its simple content blocks, without detail: no text, no images.
The step just before wireframesSite structure
A site map of a website or app reflects the hierarchical, logical way its pages and features are organised. Proposing a sound site map means choosing a categorisation that fits the mental model users already have.
Structure without over-structuringUser flow
The user flow is a visual representation that models the paths a user can take when going through a site or an app.
Follow the user, step by stepPrototype
More or less advanced animation of the screens to present a dynamic journey to users and gather feedback.
Test without writing a line of codeUser tests
User testing has target users assess the usability of your product or service. Depending on the goals, several approaches exist.
How we get them talking