Co-design

Design method

Co-design solutions with a tailored method

A very important stage in a project, the co-design workshop brings together subject-matter experts and designers to develop solution paths together. A co-design workshop can take several shapes: mapping user journeys, building proto-personas, sketching the first screens, and so on.

What is a co-design workshop for?

  • Surfacing solutions by drawing on the expertise of a multidisciplinary team
  • To encourage creativity and innovation
  • To step back, frame the thinking and shape ideas through the various co-design methods
  • To clarify some needs, identify constraints and prioritise areas for exploration

When to run a co-design workshop?

  • When creating or redesigning a tool or a service
  • To frame and structure thinking by involving the different stakeholders
  • To map user journeys, identifying friction points and the needs at each step
  • To build proto-personas
  • To shape recommendations
  • To put the first ideas on paper

How to run a successful co-design workshop

Co-design covers very different formats depending on what you are trying to produce: crazy 8, card sorting, co-sketching, journey mapping, and so on. There are two types of workshop depending on the goals: co-design with end users, to anchor solutions in real needs from the field, and co-design with subject-matter experts, to build operational constraints into the design phase. Both can be combined on the same project.

01

Start from solid ground

Take a teaching mindset and clearly explain how the workshop will run and what's expected

02

Feed the thinking

Lean on findings when you have them: user feedback, a benchmark, example solutions, anything that fuels the thinking and stops participants getting stuck

03

Facilitate the workshop

Frame the session by keeping an eye on time and steering attention back to the needs whenever discussions drift

04

Define the expected outcomes

Make sure you leave with material that can be used: annotated diagrams, a list of priorities, initial solution ideas, and so on. This will make the rest of the project much easier

Tearing down together to build better

The course of a workshop is often subject to scheduling constraints and to everyone’s availability. To make the most of this precious time and gain efficiency, it can be useful to arrive at the workshop with a first draft. It will then be put to the test, questioned and enriched by the participants in order to bring out avenues for improvement and new ideas.

This approach avoids blank page syndrome. It offers a concrete starting point to critique, enrich and evolve, while helping participants project themselves. In short, it is an excellent way to kick off the thinking and fuel the discussion.

Frequently asked questions

A few of our case studies

Design sprint

The design sprint is a format, not a method, that condenses the design thinking steps into 5 days to tackle a problem as a group.

Read more about Design sprint

Prototype

More or less advanced animation of the screens to present a dynamic journey to users and gather feedback.

Read more about Prototype

Storyboard

A storyboard illustrates a usage scenario in context. It is a UX tool for exploring a service idea or specifying the sequence of interactions.

Read more about Storyboard

Design thinking

An innovation-management method built on 5 pillars that make for a useful thinking framework. A heads-up: it's no magic recipe.

Read more about Design thinking

Focus group

A discussion group, run by a facilitator, where users speak about a shared theme through structured debate.

Read more about Focus group

Field observation

Field observation watches users in their real context, with a structured observation grid.

Read more about Field observation

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