UX writing

Concept

Adapting to the user's emotions

UX writing covers everything to do with writing the functional texts of an interface. It can be button labels, error messages, empty states, tooltips and many others. The goal of UX writing is to guide the user at every step of their journey.

UX writing shouldn't be confused with copywriting, which has persuasion more as its objective. UX writing, for its part, must adapt to the user's emotions to support the journey. UX writing, when done well, helps reduce friction. The tone used plays an important role in UX writing, because the same words can either humiliate or reassure depending on the context. For an error message, and depending on the context, you'll need to be either instructive, or reassuring, or, on the contrary, direct depending on the desired objective.

UX writing is often forgotten during design, with the all-too-systematic use of Lorem ipsum. Yet it's a significant part of the user experience. Some screens, like empty states, are actually great playgrounds for having fun with words. Test it yourself by heading to our 404 page and you won't be disappointed.

What is UX writing for?

  • Writing the functional texts of an interface that guide the user at every step of the journey
  • Reducing friction caused by ambiguous labels or distressing error messages
  • Ensuring consistency of tone and vocabulary across a whole product

Why do UX writing?

  • Reducing journey drop-offs caused by misunderstandings of the interface
  • Improving attachment to the product by adapting the tone according to the journey
  • Standardising a product's tone across all interfaces

When does UX writing come in on a project?

01

In discovery

User research informs the writing as much as the design. People's goals, their questions, what holds them back and how much they already know determine which information to give and which is superfluous. This is also where it is decided whether content is the right way to solve the problem.

02

In exploration

Content scenarios are built before the screens. What does the person need to know at this point in the journey? What do they need to be able to do? Where do they find help? Writing at this stage reveals information needs that a mockup filled with dummy text would keep hidden.

03

In design

Real copy goes into the mockups. The choice of components follows from the information to be conveyed, not the other way round. Alternative paths and error cases are handled here, while they are still cheap to fix.

04

In analysis

Copy is tested with users like the rest of the interface. A label that is misunderstood shows up in testing, rarely in proofreading.

Frequently asked questions

A few of our case studies

Interface design

UI design shapes the visual layer of a product: layout, colours, typography, components. It turns the experience into tangible elements.

Read more about Interface design

Experience design

Experience design (UX design) shapes what the user encounters beyond the interface: journeys, emotions, contexts.

Read more about Experience design

Digital accessibility

Digital accessibility makes products usable by everyone. In the digital field, the RGAA is the reference on the matter.

Read more about Digital accessibility

Typography

Typography defines the fonts, the size scale, the weights and the spacing of an interface. How to choose it and guarantee its readability.

Read more about Typography

Design system

A design system is a component library and the governance that comes with it. What sets it apart from a design kit, and when it becomes necessary.

Read more about Design system

Mental model

A mental model is the representation a user builds of a system. Designing in line with those models reduces errors and friction in use.

Read more about Mental model

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