Interface design

Concept

Interface design, or UI design

Interface design (UI design) focuses on the visual and interactive layer of a digital product: layout, typography, colours, components. It's what the user sees and acts upon, distinct from the overall experience they feel. It's important to distinguish it from interaction design (how it responds) and experience design (what the user feels).

Here, we offer you an interface that is beautiful and pleasant, but above all usable! We treat every project with these three axes in mind, to offer you the very best.

What is interface design for?

  • designing interfaces that are consistent, legible and visually accessible
  • translating an information architecture and interaction flows into concrete screens
  • establishing and maintaining a coherent Design System

Why practise interface design?

  • keeping harmony in the appearance of your product and across all its variations
  • documenting the components of an interface in a shared design System
  • making your product(s) easier to read (e.g. an action button will always have this specific appearance).

Building your design

01

Understand the context and know your users well

A beautiful but unsuitable design cannot work. It's always important to properly take into account the steps upstream of the UI.

02

Define the information hierarchy

it's important to do real UX work before diving into high-fidelity mock-ups. You have to seek clarity and simplicity, and avoid cognitive friction.

03

Ensure consistency

putting a graphic charter in place is an important step that can't be neglected. Style, colours, typography, spacing… every detail matters. You'll also need to think through each of these elements with accessibility standards in mind!

Frequently asked questions

A few of our case studies

Interaction design

Interaction design defines what a user can do and how a product responds to actions: flows, states, transitions, feedback.

Read more about Interaction design

Experience design

Experience design (UX design) shapes what the user encounters beyond the interface: journeys, emotions, contexts.

Read more about Experience design

Wireframe

A mockup with no graphic elements, describing the zones and essential components an interface should contain.

Read more about Wireframe

Zoning

Zoning is the visual representation of an interface through the placement of its simple content blocks, without detail: no text, no images.

Read more about Zoning

Design system

A design system is a component library and the governance that comes with it. What sets it apart from a design kit, and when it becomes necessary.

Read more about Design system

Design pattern

A design pattern is a proven solution to a recurring problem: breadcrumb, modal, accordion. These conventions exist because they work for users.

Read more about Design pattern

Curious to learn more about us?

Everyone talks about user experience, service design, ergonomics...
It's not always clear, and you'd like to find out, or sharpen what you already know.

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