Related methods
Interaction design
Interaction design defines what a user can do and how a product responds to actions: flows, states, transitions, feedback.
Read more about Interaction designInterface design
UI design shapes the visual layer of a product: layout, colours, typography, components. It turns the experience into tangible elements.
Read more about Interface designExperience design
Experience design (UX design) shapes what the user encounters beyond the interface: journeys, emotions, contexts.
Read more about Experience designErgonomics
Ergonomics adapts tools to human capabilities. Born in factories, it now applies to interfaces through cognitive ergonomics and UX design.
Read more about ErgonomicsCognitive ergonomics
Cognitive ergonomics turns the way the brain works into design principles. Perception, memory, mental load: the foundations of UX design.
Read more about Cognitive ergonomicsAffordance
Affordance is the ability of an interface element to suggest its use. Donald Norman popularised the concept: only perceived affordance counts.
Read more about AffordanceBastien and Scapin's criteria
Bastien and Scapin propose 8 ergonomic criteria and 18 sub-criteria. This French academic framework is more rigorous than Nielsen's heuristics.
Read more about Bastien and Scapin's criteriaGestalt theory
Gestalt theory explains how the eye groups the elements of an interface.
Read more about Gestalt theoryNielsen's heuristics
Nielsen's 10 heuristics let an expert evaluate an interface without users. The most widespread method for diagnosing usability.
Read more about Nielsen's heuristicsCognitive psychology
Cognitive psychology studies how the brain processes information. Memory, attention, perception: the scientific foundations of UX design.
Read more about Cognitive psychology
