UX benchmark

Design deliverable

Running a UX benchmark

A benchmark is a study that explores current trends in usage and design. Benchmarking is about going looking for both the good ideas and the bad ones. The ideas that inspire and are worth considering or even adapting, and the ones that act as warning signs, the directions not to take. Within the project's own sector and in comparable areas, you'll look at what has already been done to draw out the key lessons. For instance, it can be relevant to focus on mobile-interaction trends when designing a mobile app.

What is a UX benchmark for?

  • The benchmark helps position your value proposition within an ecosystem of other products,
  • Reviewing current trends. It surfaces what's commonly offered by your competitors and the opportunities,
  • Your potential users are everyday users of plenty of products and services that shape their expectations around experience,
  • The benchmark draws inspiration from emerging usage patterns.

Why run a UX benchmark?

  • Running a benchmark will help when you define your concept,
  • During user testing or an audit, the benchmark helps make sense of the feedback you get,
  • A benchmark is useful both when building a mobile app (digital) or a new service offering (multi-channel).

How to run a UX benchmark

Running a benchmark can prove very useful during a usability discovery phase or in an ideation phase on the design side. The principle is fairly simple. From our exploration, a set of services is identified and their interfaces are analysed closely:

01

Define the products or services to analyse

You know your sector best, and you share with us a list of competing sites or offerings you'd like analysed. We complete that list using the priority criteria for this comparison.

02

List the criteria to keep in mind during the benchmark

Depending on your goals and the type of project, we agree on the most important criteria to consider together. The way the offer is presented, the features available and how they work, and the interactions on offer are all examples worth weighing.

03

Go through the products or services

Based on the agreed criteria, each competitor or service provider is unpacked for a close analysis of its strengths and weaknesses.

04

Document the recurring patterns and the differences

The most important thing in a benchmark is not to settle for saying that everyone does the same thing. The point is to gather, in one place, the various elements, both shared and specific, that make up the experience of the field or the current trend.

05

Present relevant examples sorted by category

A benchmark is a snapshot at a given moment. It's worth feeding it into a continuous-improvement approach. How you present the benchmark therefore matters as much as its content. A tool like Miro lets you build the comparison base quickly and come back to it easily during design.

In practice

A benchmark is a snapshot at a given moment. It’s worth feeding it into a continuous-improvement approach. How you present the benchmark matters as much as its content. A tool like Miro lets you build the comparison base quickly and come back to it easily during design.

Frequently asked questions

A few of our case studies

Co-design

Based on collaboration, between project stakeholders or users, to design a website or app. These workshops surface solutions to improve the service or the platform, and bring up several ideas.

Read more about Co-design

UX audit

Using domain criteria grids and our digital expertise, we systematically analyse the existing (digital) platform to surface its strengths and areas for improvement.

Read more about UX audit

Usability

Usability measures whether a product lets its users reach their goals with effectiveness, efficiency and satisfaction, as defined by the ISO 9241-11 standard. An essential component of UX.

Read more about Usability

Design pattern

A design pattern is a proven solution to a recurring problem: breadcrumb, modal, accordion. These conventions exist because they work for users.

Read more about Design pattern

Experience design

Experience design (UX design) shapes what the user encounters beyond the interface: journeys, emotions, contexts.

Read more about Experience design

Interaction design

Interaction design defines what a user can do and how a product responds to actions: flows, states, transitions, feedback.

Read more about Interaction design

Interface design

UI design shapes the visual layer of a product: layout, colours, typography, components. It turns the experience into tangible elements.

Read more about Interface design

Micro-interactions

Micro-interactions turn a functional product into an enjoyable one: a like animation, real-time form validation, a loading indicator.

Read more about Micro-interactions

Moodboard

A moodboard is a kind of overview of inspiration material, meant to support the artistic choices for the next stages of your project.

Read more about Moodboard

User flow

The user flow is a visual representation that models the paths a user can take when going through a site or an app.

Read more about User flow

Curious to learn more about us?

Everyone talks about user experience, service design, ergonomics...
It's not always clear, and you'd like to find out, or sharpen what you already know.

Let's talk