Prototype

Design deliverable

The prototype to simulate the interaction dynamics

The prototype brings the mockups to life: it simulates the interactions all along the journey so they can be tested with users. Despite the progress of prototyping software, it remains a simulation, less advanced than what development will make possible. To work around those constraints, the prototype usually follows a test protocol to make sure the links work during the user tests.

In short, no complex algorithm, just simple links between components and pages, and sometimes a bit of clever animation to give the mockups more life. Using prototypes is the ideal way to present the journey dynamically to users and gather feedback!

What is a prototype for?

  • Bringing the screens produced during the UX sprint or UI sprint to life
  • Checking the navigation dynamics from the wireframes or mockups
  • Spotting journey inconsistencies at low cost

Why build a prototype?

  • Running user tests or guerrilla tests during design
  • Simulating a final version of the service or product without development effort (MVP)
  • Handing over the interaction specifications to the development teams

How to build a dynamic prototype

01

Load the mockups or wireframes

To start, you need to gather the various screens from which you want to build a dynamic journey. Depending on the level of detail you're after, you can use paper sketches, wireframes (most often) or high-fidelity mockups.

02

Create the links between pages

The approach involves drawing clickable zones on a screen, each assigned a transition to another page. This logic lets you build a sequence of screens step by step, depending on where you click. You usually limit yourself to wiring the main links to quickly reach a result that matches a defined scenario.

03

Test the prototype

Prototypes are securely accessible online. Here too you can gather comments from the project team or the developers. Once you've set the links and the transitions you want from the clickable zones, you can check that your prototype works.

En pratique

Depending on the project, we adapt the prototype formats and their level of fidelity. Storyboard, usage scenario, device sheets, functional layout of spaces, role-play, paper interface prototype are all examples of formats we offer.

How do you build a prototype that feels like the real thing?

Design tools (such as Figma) let you add simple transitions between your screens in a few clicks.

Simply select a component (or an area) of your interface and apply an animation to it. To test a journey, use actions such as “on click”, then choose “navigate to” and select the next screen to display.

Other types of interaction are possible, such as making an interface element “sticky”, meaning it stays put while scrolling. Or delaying the display of an element to simulate a notification appearing, for example. The playground is vast!

You can create a prototype for desktop as well as mobile. The essential point is to think the journey through as a whole, so you do not end up stuck in the middle of it with no way out.

Frequently asked questions

A few of our case studies

User testing

User testing means having target users assess the usability of your product or service. Depending on the goals, several approaches are possible.

Read more about User testing

Guerrilla testing

Guerrilla testing means meeting users in public places to gather spontaneous feedback.

Read more about Guerrilla testing

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