Ergonomics

Concept

Ergonomics for human-centred design

Ergonomics is a human sciences discipline that adapts tools, tasks and environments to human capabilities. It was first associated with the world of work before spreading to every kind of activity, including leisure.

The French tradition of ergonomics stands out for what is known as an "activity" approach. The ergonomist observes what people actually do, not what they are supposed to do. The gap between prescribed work and real work is often where the real problems hide.

The ergonomic intervention approach offers a particularly interesting framework for UX researchers. Based on the principle of investigation, it breaks down into several steps: identifying stakeholders (internal and external); listing the means, resources and constraints; observing and collecting data in the field; leading to a situated analysis from which ergonomic recommendations can be drawn.

That is exactly what UX researchers focus on in their projects.

What is it for?

  • working with a framework concerned with users who carry out tasks
  • in their interactions with the tools and systems they interact with
  • taking into account the overall environment in which all this takes place

What's the need?

  • Taking into account the real capabilities (strengths and weaknesses) of the systems' users
  • Estimating the impact of a design choice on the stakeholders concerned (physical, organisational or cognitive)
  • Justifying design decisions with objective arguments rather than preferences

The 4 areas of ergonomics

01

Physical ergonomics

postures, repetitive movements, MSDs, layout of workspaces.

02

Cognitive ergonomics

perception, memory, attention, mental load, reasoning. It's the central area of interface design. Everything to do with navigation, visual clarity and how easy your services are to get to grips with falls within this discipline.

03

Organisational ergonomics

processes, structures, schedules, communication. Here again, it's useful for UX because it aims to understand the context in which the interface is used, on what hardware, with what usage constraints.

04

Web ergonomics

covers everything to do with interaction with digital systems: ergonomics of peripherals, rules and best practices (e.g. touch target sizes of 44x44px minimum), text legibility. Everything that lets you communicate with and use a digital system falls under web ergonomics.

Ergonomics and UX, a chicken-and-egg story!

Ergonomics began with bodies. Its primary goal was to reduce musculoskeletal disorders (MSDs) among assembly-line operators, to adapt cockpits to pilots, or to calibrate lighting and sound environments in industrial settings to limit fatigue. Field work, observable and measurable.

Computerisation shifted the problem. From the 1980s onwards, the main load migrated from movement to cognition: memorising commands, navigating tree structures, processing on-screen information at a sustained pace. We moved from a physical load to a mental one. On top of the physical effects of work (painful postures, repetitive movements) came the consequences of this cognitive load: errors, abandonment, frustration. Just as costly, sometimes riskier, and harder to spot.

This shift explains why ergonomics and UX now share the same ground. Both seek to reduce the gap between what a system is supposed to allow and what users actually do with it. Ergonomics gets there from occupational psychology and cognitive science. UX from design. The methods overlap: observation, testing, activity analysis in real contexts. In short, human-centred design starts with ergonomics.

Frequently asked questions

A few of our case studies

Cognitive ergonomics

Cognitive ergonomics turns the way the brain works into design principles. Perception, memory, mental load: the foundations of UX design.

Read more about Cognitive ergonomics

UX audit

Systematic, detailed analysis of an interface (web, mobile, business tool) against a set of criteria, used to surface friction points and produce illustrated recommendations.

Read more about UX audit

HCI

HCI (human-computer interaction) refers to the means of interaction between a human and a computer system.

Read more about HCI

Nielsen's heuristics

Nielsen's 10 heuristics let an expert evaluate an interface, without users. The most widespread method for diagnosing usability problems.

Read more about Nielsen's heuristics

Bastien and Scapin's criteria

Bastien and Scapin propose 8 ergonomic criteria and 18 sub-criteria to audit an interface. A French academic framework, more rigorous than Nielsen's heuristics.

Read more about Bastien and Scapin's criteria

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