Design thinking

UX method

A reference framework for UX projects

Design thinking is an innovation-management method. This thinking framework emerged in 1980 but only became popular in the early 1990s. The rise of the expression design thinking was largely carried by design firms, starting with IDEO (with the d-school) and Tim Brown.

The principle is simple, but it can vary depending on the school of thought. Some present the method in 5 steps, others trim it down to 4 or extend it to 7. The vocabulary and content of these steps can also vary, but the stages remain very similar.

What is design thinking for?

  • framing innovation projects within an overall approach
  • surfacing areas for improvement
  • pinning down the key points that will drive innovation and renewal
  • reducing production costs
  • strengthening team cohesion

Why use design thinking?

  • Why take an interest in design thinking?
  • to innovate within your sector
  • to bring teams together around an innovative project
  • to sequence a project within a reference framework
  • a heads-up: it's no magic recipe

The key steps of design thinking

01

Empathy

Ideally, you can engage directly with users to gather real, representative data on how they feel. At a minimum, you'll include exchanges with subject-matter experts and the sharing of information sources relevant to the topic.

02

Problem definition

Based on the previous step, the goal is to identify and prioritise the relevant topics, framed as a problem to solve.

03

Ideation

Often run as a workshop, this step is about generating possible solutions to discuss and refine with the group.

04

Design

Building a prototype, a mockup or other storyboards based on the chosen idea, and ideally something that can be tested afterwards.

05

Evaluation

Confronting the candidate solutions with potential users to gather their feedback and evolve the product or service. The conclusions of the evaluation can become the inputs of a new empathy phase, to progress through iterations.

En pratique

Though optional, this step lets you have exchanges with target users, usually based on a prototype, even a very partial one. Evaluation and the prototype can take many forms depending on the project context.

Frequently asked questions

A few of our case studies

Paper sketching

Paper sketches refer to creating user interfaces as drawings, most often by hand.

Read more about Paper sketching

User testing

User testing means having target users assess the usability of your product or service. Depending on the goals, several approaches are possible.

Read more about User testing

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