Design sprint

UX & design method

Focusing effort on a design problem in 5 days

The design sprint is a short, framed format for tackling a given problem. Over 5 days, the participants follow the steps of the approach with the aim of producing a testable prototype by the end of the week. Theorised in a book by Jake Knapp, the approach gained a lot of visibility among professionals looking for something new.

The design sprint is a format, not a method. It offers, over 5 days, an accelerated version of the steps drawn from design thinking. Spoiler alert: it's no magic recipe either!

What is a design sprint for?

  • Building team cohesion
  • Providing structure and pace, with concrete goals at the end of each day
  • Involving participants in the project
  • Producing a testable outcome

Why run a design sprint?

  • Tackling a pre-identified problem within a limited time
  • Focusing a team's effort on one specific problem to try and find suitable solutions
  • Clarifying the key aspects of a topic
  • Informing the thinking behind an MVP

Typical design sprint schedule

01

Day 1: define the problems to solve, set a goal, exchange and take notes, generate How Might We questions with experts around a customer journey to pin down the target and the experience step to address

02

Day 2: competitive review and lightning presentations, individual sketching and user recruitment in parallel for Friday

03

Day 3: pick the best ideas and build a storyboard

04

Day 4: split tasks, build the prototype and prepare the user tests

05

Day 5: user testing and trend analysis, closing the sprint with an immediate debrief alongside the participants

En pratique

Depending on availability or appetite, the 5 days set by the format are sometimes spread over several weeks, or even condensed into four days. A typical design sprint runs as follows:

Day 1: define the problems to solve, set a goal, exchange and take notes, generate How Might We questions with experts around a customer journey to pin down the target and the experience step to address.

Day 2: competitive review and lightning presentations, individual sketching and user recruitment in parallel for Friday.

Day 3: pick the best ideas and build a storyboard.

Day 4: split tasks, build the prototype and prepare the user tests.

Day 5: user testing and trend analysis, closing the sprint with an immediate debrief alongside the participants.

Frequently asked questions

A few of our case studies

Co-design workshop

A co-design workshop draws on collective intelligence. These sessions help surface solutions with the project team and/or the end users.

Read more about Co-design workshop

Prototype

More or less advanced animation of the screens to present a dynamic journey to users and gather feedback.

Read more about Prototype

User testing

User testing means having target users assess the usability of your product or service. Depending on the goals, several approaches are possible.

Read more about User testing

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