Skip to main content
  • The who and the why before the what.

  • So this is where we talk about the what.

  • Case studies

    An example is worth a 1000 words. And 71?

  • Sandlab

    Our sandbox. But also our lab.

  • Blog

    Articles. Not often enough. But sometimes.

Contact

Blog articles

  • Sitemap
  • Blog overview

75 articles, newest to oldest

  • Building the perfect loyalty program: the mechanics, decoded
  • Welcome to our new home
  • UX Days 2026: what we took away from the workshops
  • UX Days 2026: what we took away from the talks
  • What a UX perspective changes in event security!
  • In the festival-goers' footsteps: when the ground contradicts the plan
  • UX Days 2025: recap of the afternoon talks
  • UX Days 2025: recap of the morning talks
  • UX Days 2025: recap of the workshop day
  • Eco-design: a tool to compare image formats
  • How does handoff work on Adobe XD?
  • Touch Design for Mobile Interfaces - Steve Hoober
  • The Jobs to be done playbook - Reading notes
  • UX Days 2023: recap of the day of talks
  • UX Days 2023: recap of the workshop day
  • Running a UX research study with people with disabilities
  • Creating a logo: the key steps!
  • UX Days 2022: recap of these 2 days of talks and workshops - Part 2
  • UX Days 2022: recap of these 2 days of talks and workshops - Part 1
  • Miro: tips for speed and efficiency
  • How do you hack guerilla tests?
  • Understanding users through cognitive psychology
  • Webflow, the no-code web design platform
  • The User Centered Design Canvas in UX: from user needs to business goals
  • [UX Days 21] - Modelling user journeys differently?
  • Spline, a simple 3D design tool for the web
  • Recommendations for a greener design
  • Let's talk Dark mode
  • Legal Design: between clarity and transparency
  • Measuring workload in UX research: feedback on the NASA-TLX
  • Risks and challenges of remote working
  • From resilience to strategic UX
  • Need and the representation of need: user journeys
  • Zeplin, collaboration software for designers and developers
  • Looking back at Reticulum 2, a day of interdisciplinary meetings on “Information Architecture(s)”
  • Build a champion’s brain!
  • An architectural walk between architecture and information architecture
  • Cognitive science and UX design: what do they bring to each other? [Slides + Video]
  • Sciences Breakfast, our "C'est pas sorcier" Akiani-style
  • Esport x Akiani: taking on League of Legends
  • Personas and CRM: an organisational story
  • Looking back at UX Days 2019
  • A (small) glimpse of Insight life at Akiani
  • Strategic UX and change management
  • Are we paying enough attention to… attention?
  • Users and cognitive psychology: the Gestalt theory
  • Back to the fUXture
  • Neurophysiology of affordances and a Yule log
  • Looking back at UX CAMP
  • The Design talks at Blendwebmix 18
  • Learning and gamification
  • Football and the brain? Football and the brain!
  • UX research and ecology
  • Interaction18: 3 days of talks summed up in 8 minutes!
  • Bob? Yes, but bobsleigh!
  • Slippers or ice skates?
  • Giant slalom and eye tracking
  • The value of physiological measurements in user testing
  • 3 UX lessons drawn from ransomware!
  • The Design talks at Blendwebmix 2016
  • Designing a successful interface for children
  • Tips for recruiting participants
  • From the electronic copilot to AlphaGo, an intelligence too artificial?
  • Tips for running successful UX guerilla tests
  • Tobii Pro Glasses 2: hands-on review
  • Applying human factors engineering to escape games
  • The procrastination / efficiency duality in Christmas shopping: a hot topic!
  • How the smell of warm croissants influences self-driving cars
  • Time perception in user experience #2
  • Time perception in user experience #1
  • Seniors and user experience
  • Loading times and user experience
  • The allegory of the Lascaux paintings: actual and prescribed activity
  • Candy Crush, high-risk systems and the PCR triad (Performance/Cost/Risk) of Human Factors
  • From skeuomorphism to flat design: what about ergonomics?
  • UX / UI glossary
  • Contact us
  • Legal notices
  • Privacy / GDPR
  • Sitemap
  • Accessibility statement
  • Eco-design statement
  • AI use statement

Follow us on social media

We are not currently hiring

(Updated on 10/23/2026)

Fr En